Facilitating interpersonal synchrony in children: designing embodied mixed reality experiences to facilitate and assess prosocial behaviours in neurodiverse children

This thesis is focused on how full-body interactive design in multi-user Mixed Reality environments can support Interpersonal Synchrony (IPS) strategies to promote prosocial attitudes and behaviors in children. This practice-based research is founded on the theory that synchronized activity acts as...

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Autor: Galí Pérez, Olga
Tipo de recurso: tesis doctoral
Estado:Versión publicada
Fecha de publicación:2024
País:España
Institución:CBUC, CESCA
Repositorio:TDR. Tesis Doctorales en Red
OAI Identifier:oai:www.tdx.cat:10803/693415
Acceso en línea:http://hdl.handle.net/10803/693415
Access Level:acceso embargado
Palabra clave:Participatory design
Embodied design
Embodied interaction
Full-body interaction
Extended reality
Mixed reality
Social interaction
Interpersonal synchrony
Prosociality
Collaboration
Children
Autism
Interaction design
62
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title Facilitating interpersonal synchrony in children: designing embodied mixed reality experiences to facilitate and assess prosocial behaviours in neurodiverse children
spellingShingle Facilitating interpersonal synchrony in children: designing embodied mixed reality experiences to facilitate and assess prosocial behaviours in neurodiverse children
Galí Pérez, Olga
Participatory design
Embodied design
Embodied interaction
Full-body interaction
Extended reality
Mixed reality
Social interaction
Interpersonal synchrony
Prosociality
Collaboration
Children
Autism
Interaction design
62
title_short Facilitating interpersonal synchrony in children: designing embodied mixed reality experiences to facilitate and assess prosocial behaviours in neurodiverse children
title_full Facilitating interpersonal synchrony in children: designing embodied mixed reality experiences to facilitate and assess prosocial behaviours in neurodiverse children
title_fullStr Facilitating interpersonal synchrony in children: designing embodied mixed reality experiences to facilitate and assess prosocial behaviours in neurodiverse children
title_full_unstemmed Facilitating interpersonal synchrony in children: designing embodied mixed reality experiences to facilitate and assess prosocial behaviours in neurodiverse children
title_sort Facilitating interpersonal synchrony in children: designing embodied mixed reality experiences to facilitate and assess prosocial behaviours in neurodiverse children
author Galí Pérez, Olga
author_facet Galí Pérez, Olga
author_role author
topic Participatory design
Embodied design
Embodied interaction
Full-body interaction
Extended reality
Mixed reality
Social interaction
Interpersonal synchrony
Prosociality
Collaboration
Children
Autism
Interaction design
62
topic_facet Participatory design
Embodied design
Embodied interaction
Full-body interaction
Extended reality
Mixed reality
Social interaction
Interpersonal synchrony
Prosociality
Collaboration
Children
Autism
Interaction design
62
description This thesis is focused on how full-body interactive design in multi-user Mixed Reality environments can support Interpersonal Synchrony (IPS) strategies to promote prosocial attitudes and behaviors in children. This practice-based research is founded on the theory that synchronized activity acts as a bridge connecting people, thereby fostering a conducive environment for social interaction and communication. This is especially important for children who encounter difficulties in social interaction and communication, such as those on the Autism Spectrum. This research aims to design full-body play experiences that: (i) foster and facilitate interpersonal synchrony among multiple children and (ii) assess how this synchrony affects their prosocial behaviors. The design of these experiences has been carried out through bodystorming techniques, embodied participatory design with children, and collaboration with experts in Mixed Reality systems, Interpersonal Synchrony, and Autism. The analysis focuses on evaluating the ability of these experiences to facilitate interpersonal synchrony and how it promotes positive changes in prosocial attitudes and behaviors. The document presents three distinct projects: The Moving Mandala, Dragonice, and Cosmos. The Moving Mandala demonstrates the effectiveness of rhythmic music in promoting interpersonal synchrony. The outcomes of this project informed the design of Dragonice. In this second project, we found that the Mixed Reality system used and the experiences designed already foster the prosocial behaviors we aimed to achieve, even without relying solely on IPS. Lastly, the Cosmos project offers initial insights into designing interactive experiences that foster spontaneous interpersonal synchrony. The findings from all three projects have been compiled into guides for future researchers, designers, and therapists interested in facilitating and assessing prosocial behaviors through interpersonal synchrony and technology.
publishDate 2024
format doctoralThesis
status_str publishedVersion
url http://hdl.handle.net/10803/693415
eu_rights_str_mv embargoedAccess
publisher Universitat Pompeu Fabra
institution CBUC, CESCA
collection TDR. Tesis Doctorales en Red
reponame_str TDR. Tesis Doctorales en Red
instname_str CBUC, CESCA
spelling Facilitating interpersonal synchrony in children: designing embodied mixed reality experiences to facilitate and assess prosocial behaviours in neurodiverse children Galí Pérez, Olga Participatory design Embodied design Embodied interaction Full-body interaction Extended reality Mixed reality Social interaction Interpersonal synchrony Prosociality Collaboration Children Autism Interaction design 62 This thesis is focused on how full-body interactive design in multi-user Mixed Reality environments can support Interpersonal Synchrony (IPS) strategies to promote prosocial attitudes and behaviors in children. This practice-based research is founded on the theory that synchronized activity acts as a bridge connecting people, thereby fostering a conducive environment for social interaction and communication. This is especially important for children who encounter difficulties in social interaction and communication, such as those on the Autism Spectrum. This research aims to design full-body play experiences that: (i) foster and facilitate interpersonal synchrony among multiple children and (ii) assess how this synchrony affects their prosocial behaviors. The design of these experiences has been carried out through bodystorming techniques, embodied participatory design with children, and collaboration with experts in Mixed Reality systems, Interpersonal Synchrony, and Autism. The analysis focuses on evaluating the ability of these experiences to facilitate interpersonal synchrony and how it promotes positive changes in prosocial attitudes and behaviors. The document presents three distinct projects: The Moving Mandala, Dragonice, and Cosmos. The Moving Mandala demonstrates the effectiveness of rhythmic music in promoting interpersonal synchrony. The outcomes of this project informed the design of Dragonice. In this second project, we found that the Mixed Reality system used and the experiences designed already foster the prosocial behaviors we aimed to achieve, even without relying solely on IPS. Lastly, the Cosmos project offers initial insights into designing interactive experiences that foster spontaneous interpersonal synchrony. The findings from all three projects have been compiled into guides for future researchers, designers, and therapists interested in facilitating and assessing prosocial behaviors through interpersonal synchrony and technology. Esta tesis se centra en cómo el diseño interactivo de cuerpo completo en entornos de Realidad Mixta multiusuario puede apoyar el uso de estrategias de Sincronía Interpersonal (IPS) para promover actitudes y comportamientos prosociales en niños y niñas. Esta investigación basada en la práctica se fundamenta en la teoría de que la sincronización actúa como un puente que une a las personas, fomentando así un entorno propicio para la interacción y comunicación social. Esto es especialmente importante para niños y niñas que encuentran dificultades en la interacción y comunicación social, como aquellos en el Espectro Autista. Esta investigación tiene como objetivo diseñar experiencias de juego de cuerpo completo que: (i) faciliten la sincronía interpersonal entre varios niños y niñas y (ii) evalúen cómo esta sincronía afecta sus comportamientos prosociales. El diseño de estas experiencias se ha llevado a cabo a través de técnicas de bodystorming, diseño participativo encarnado con niños y niñas y colaboración con expertos en sistemas de Realidad Mixta, Sincronía Interpersonal y Autismo. El análisis se centra en evaluar la capacidad de estas experiencias para facilitar la sincronía interpersonal y promover cambios positivos en actitudes y comportamientos prosociales. El documento presenta tres proyectos distintos: The Moving Mandala, Dragonice y Cosmos. The Moving Mandala demuestra la eficacia de la música rítmica para fomentar la sincronía interpersonal. Los resultados de este proyecto sirvieron de base para el diseño de Dragonice. En este segundo proyecto, comprobamos que el sistema de Realidad Mixta utilizado y las experiencias diseñadas ya fomentan los comportamientos prosociales que pretendíamos conseguir, incluso sin basarnos únicamente en IPS. Por último, el proyecto Cosmos ofrece los aprendizajes iniciales del diseño de experiencias interactivas que fomentan la sincronía interpersonal espontánea. Los resultados de los tres proyectos se han recopilado en guías para futuros profesionales investigadores, diseñadores y terapeutas interesados en facilitar y evaluar comportamientos prosociales a través de la sincronía interpersonal y la tecnología. Aquesta tesi es centra en com el disseny interactiu de cos complet en entorns de Realitat Mixta multiusuari pot donar suport a l'ús d'estratègies de Sincronia Interpersonal (IPS) per promoure actituds i comportaments prosocials en infants. Aquesta recerca basada en la pràctica es fonamenta en la teoria que la sincronització actua com un pont que unifica a les persones, fomentant així un entorn propici per a la interacció i comunicació social. Això és especialment important per a infants que troben dificultats en la interacció i comunicació social, com els que estan en l'Espectre de l'Autisme. Aquesta recerca té com a objectiu dissenyar experiències de joc de cos complet que: (i) facilitin la sincronia interpersonal entre diversos infants i (ii) avaluïn com aquesta sincronia afecta els seus comportaments prosocials. El disseny d'aquestes experiències s'ha dut a terme a través de tècniques de bodystorming, disseny participatiu encarnat amb infants i col·laboració amb experts en sistemes de Realitat Mixta, Sincronia Interpersonal i Autisme. L'anàlisi es centra en avaluar la capacitat d'aquestes experiències per facilitar la sincronia interpersonal i promoure canvis positius en actituds i comportaments prosocials. El document presenta tres projectes diferents: The Moving Mandala, Dragonice i Cosmos. The Moving Mandala demostra l'eficàcia de la música rítmica per fomentar la sincronia interpersonal. Els resultats del projecte van servir de base pel disseny de Dragonice. En aquest segon projecte, vam comprovar que el sistema de Realitat Mixta utilitzat i les experiències dissenyades ja fomenten els comportaments prosocials que preteníem aconseguir, fins i tot sense basar-nos únicament en IPS. Per acabar, el projecte Cosmos ofereix els aprenentatges inicials del disseny d'experiències interactives que fomenten la sincronia interpersonal espontània. Els resultats dels tres projectes s'han recopilat en guies per a futurs professionals investigadors, dissenyadors i terapeutes interessats a facilitar i avaluar comportaments prosocials a través de la sincronia interpersonal i la tecnologia. Programa de Doctorat en Tecnologies de la Informació i les Comunicacions Universitat Pompeu Fabra http://hdl.handle.net/10803/693415
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publishDateSort 2024
author_browse Galí Pérez, Olga
publisherStr Universitat Pompeu Fabra
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